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A Growing Concern View previous topic :: View next topic
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Mr.Crispy
PostPosted: Sun Jul 20, 2008 4:39 am Post subject: Reply with quote



Joined: 16 Mar 2008
Posts: 76

Twisted Evil

Last edited by Mr.Crispy on Sun Jul 20, 2008 11:08 pm; edited 1 time in total
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Soap Clawtooth
PostPosted: Sun Jul 20, 2008 4:41 am Post subject: Reply with quote



Joined: 27 Jun 2008
Posts: 130

Not invalid.

With the numbers you have you really don't need to worry about a few silly mechs running around that nobody wants to RP with anyway.
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Mr.Crispy
PostPosted: Sun Jul 20, 2008 4:42 am Post subject: Reply with quote



Joined: 16 Mar 2008
Posts: 76

Twisted Evil

Last edited by Mr.Crispy on Sun Jul 20, 2008 11:09 pm; edited 1 time in total
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Sarika Zenovka
PostPosted: Sun Jul 20, 2008 4:49 am Post subject: Reply with quote



Joined: 05 Nov 2007
Posts: 16
Location: Sari-Mart

Mr.Crispy wrote:
Instead of doing the most responsible thing and thats dealing with person in a professional manner and telling them whats up and that u arent interested in rp with them.

Take your own advice.

Mr.Crispy wrote:
exactly, few mechs easy to handle unlike the EPIDEMIC we having with the neko population in my opinion.

If you don't like the number of existing and new cats, then maybe you should find a new sim. You act like we're calling in an army or something when it's just an influx of new neko players. Your OOC hate of these people is baffling.

Soap Clawtooth wrote:
Not invalid.

With the numbers you have you really don't need to worry about a few silly mechs running around that nobody wants to RP with anyway.

I could personally care less, we've dealt with that countless times before and will probably see it happen again in the near future. We generally get on just fine.

The entire point of this thread is on the first page. This isn't a "Reasons I don't like nekos" thread, it's a proposal a player thought up to deal with a problem she saw.
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Mr.Crispy
PostPosted: Sun Jul 20, 2008 4:54 am Post subject: Reply with quote



Joined: 16 Mar 2008
Posts: 76

Twisted Evil

Last edited by Mr.Crispy on Sun Jul 20, 2008 11:09 pm; edited 1 time in total
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Soap Clawtooth
PostPosted: Sun Jul 20, 2008 5:08 am Post subject: Reply with quote



Joined: 27 Jun 2008
Posts: 130

Sarika Zenovka wrote:
Mr.Crispy wrote:
Instead of doing the most responsible thing and thats dealing with person in a professional manner and telling them whats up and that u arent interested in rp with them.

Take your own advice.

Mr.Crispy wrote:
exactly, few mechs easy to handle unlike the EPIDEMIC we having with the neko population in my opinion.

If you don't like the number of existing and new cats, then maybe you should find a new sim. You act like we're calling in an army or something when it's just an influx of new neko players. Your OOC hate of these people is baffling.

Soap Clawtooth wrote:
Not invalid.

With the numbers you have you really don't need to worry about a few silly mechs running around that nobody wants to RP with anyway.

I could personally care less, we've dealt with that countless times before and will probably see it happen again in the near future. We generally get on just fine.

The entire point of this thread is on the first page. This isn't a "Reasons I don't like nekos" thread, it's a proposal a player thought up to deal with a problem she saw.


So what you're saying is that what one mistaken fool chooses to do with his mech character has bearing on all other mechs in midian? And that the actions of one should be felt by all others?

I find this to be a bit of a disturbing point of view.
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Sarika Zenovka
PostPosted: Sun Jul 20, 2008 5:17 am Post subject: Reply with quote



Joined: 05 Nov 2007
Posts: 16
Location: Sari-Mart

Soap Clawtooth wrote:
So what you're saying is that what one mistaken fool chooses to do with his mech character has bearing on all other mechs in midian? And that the actions of one should be felt by all others?

I find this to be a bit of a disturbing point of view.

I don't believe I actually said that anywhere in my post, but here it is:
If they're in your faction, deal with it. If not, ignore it or ask for admin assistance. It's what everyone else does and has done with their respective races/factions.
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Soap Clawtooth
PostPosted: Sun Jul 20, 2008 5:23 am Post subject: Reply with quote



Joined: 27 Jun 2008
Posts: 130

So what's the point of this thread again?
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Sarika Zenovka
PostPosted: Sun Jul 20, 2008 5:25 am Post subject: Reply with quote



Joined: 05 Nov 2007
Posts: 16
Location: Sari-Mart

http://midiancity.informe.com/viewtopic.php?t=1111&postdays=0&postorder=asc&start=0
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Soap Clawtooth
PostPosted: Sun Jul 20, 2008 5:39 am Post subject: Re: A Growing Concern Reply with quote



Joined: 27 Jun 2008
Posts: 130

Kiri Mayako wrote:
Preface
To those biomechs who are not god-modders or otherwise overpowered:
1. My apologies. This is not aimed at you.
2. This should not affect you.

Introduction
I am starting to become concerned by the growth in power of the Midian Biomechs, and their effect on sim balance. Biomechs are the only group with superior abilities (or alleged superior abilities) who have no Masquerade-like restrictions on their powers. To be frank, I'm concerned that's being abused, after seeing mechs who are bullet, EMP, explosive, and (probably) nuke-proof. Though this may be fun for them, for those have to RP against such behemoths this is more irritating than entertaining. Therefore, I propose a couple solutions to see what, if anything, people think is fair and balanced.

Proposed Solutions

Solution 1: Attribute Limits wrote:
This solution is more complex, but has the advantage of allowing customization within a readily understandable framework. The core of this system is that every biomech is constrained by power. Power in turn is restricted by how the biomech acquires it.

    The mech draws power from normal biological systems (muscles), which restricts them to generating approximately 200 watts of power (this is double the maximum power output of the quadricep, believed to be the strongest muscle in terms of power output). Biological power generation requires the mech to eat or otherwise gain energy, but has the advantage of being immune to EMPs.

    The next solution would be an artificial power core. Fusion generators, being too advanced for the Midian tech-level, should be disallowed, restricting mechs to Nickel Metal-Hydride cells or Ion reactors, generating a maximum of 1000 watts (joules/second, or Newton * meters / second). However, when designing their mech, the player must consider more than just "Ooh, I can have an arm strength of 1000 watts! Awesome!" Simply put, the mech must route power to the brain (at least 3 watts), the legs (and mech weight must be taken into account when determining the mech's lifting ability - if the mech has enough lift a 100kg object at 1 m/s (the maximum these numbers allow) but weighs 95kg pounds, they only have a net capacity of 5kg at 1m/s (they could of course lift more weight, albeit more slowly.



Solution 2: Certification wrote:
Every mech who wishes to RP in Midian City must demonstrate that they won't violate sim balance to be certified as such. I sadly suspect the certifying board could not be made up of biomechs at the moment.


Given the tight restrictions on Vampires and Lycans and the way the mechs keep getting stronger and stronger, I think this is only fair. Again, it should only affect the mechs who are demonstrably overpowered beyond the intent of the sim.


If they're in your faction, deal with it. If not, ignore it or ask for admin assistance. It's what everyone else does and has done with their respective races/factions.
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Sarika Zenovka
PostPosted: Sun Jul 20, 2008 5:44 am Post subject: Reply with quote



Joined: 05 Nov 2007
Posts: 16
Location: Sari-Mart

You really just don't get it, do you?
If you don't like the proposition, then do exactly that.
If you like the proposition, then try to get something like it in place.
It's really quite simple.
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Ayami Imako
PostPosted: Sun Jul 20, 2008 5:50 am Post subject: Reply with quote



Joined: 12 Mar 2008
Posts: 49

EliseCapalini wrote:
Soap? You have to be kidding me. What the wraths are carrying? This wrath carries two Colts, and often two simple blades, and that's it.

Well--all right, she's also armed with her razor-sharp wit. You'd better watch that most of all. (Hmm, her sarcasm...she's always got that on hand, too.)


I'm not a wrath but perhaps hes referring to me? I carry two semi automatic .40 S&W USPs (usually loaded with street level AP ammo), two Katana (which I have yet to use) and three grenades.. a flashbang, a frag and a phosphorus grenade I RPed acquiring. I should state I have never used the phosphorus either because its the only one I have.

Maybe you are thinking .. why the AP ammo and phosphorus grenade? Isn't that a bit much for a neko gang member? It IS a bit excessive. However it has a reason. See my first two weeks as a Catwalker I kept having to fight a biomech that liked to ignore bullets saying their skin was armored and bounced small arms fire. They also seldom took damage from things like frag grenades ..which I will point out I didn't carry at the time either.

So to that end I sought out an arms dealer and acquired the mentioned grenades and several magazines of street level 'cop killer' style armor piercing rounds that I carry to this day because .. well... getting molested by what is designed to be a walking talking tank with glowing eyes is not my idea of enjoyable.

Now I do also OWN a few other weapons .. all of which are listed in my profile picks, and the most recent was also bought for the purpose of dealing with biomech attackers and UAC gunships and the like. That being a .50 BMG sniper rifle. A anti-material rifle commonly available even in this day and age (you can buy them in some states as a civilian). I also RPed this purchase and again have a limited ammo supply. I also don't carry this thing even when patrolling and keep it in the dens weapon locker for special needs.

So you state we nekos are well armed? In my case .. its because more often then not I am faced with people wearing stuff like depleted uranium armor trying to kill or rape me.. thats the progression of things. If we weren't constantly under assault, we wouldn't feel the need for the armament.


Last edited by Ayami Imako on Sun Jul 20, 2008 10:39 am; edited 2 times in total
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Kiri Mayako
PostPosted: Sun Jul 20, 2008 6:25 am Post subject: Reply with quote



Joined: 29 Jan 2008
Posts: 17

I have been asked to delete this thread by someone who lacks admin powers but whose judgment I defer to. I am unable to do so, however, Jade - please lock it/burn it at the stake, whatever. Until that happens, everyone please stop responding.
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Debra Charron
PostPosted: Sun Jul 20, 2008 6:40 am Post subject: Reply with quote



Joined: 19 Sep 2007
Posts: 505
Location: Trying to get the furniture to rezz in my apartment

Guys..this is a topic for City Hall. It does us no credit as leaders to be seen in what appears to b a flame-war in front of the players we're here to serve. Lets move this and lock the thread.
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Mr.Crispy
PostPosted: Sun Jul 20, 2008 7:13 am Post subject: Reply with quote



Joined: 16 Mar 2008
Posts: 76

Twisted Evil

Last edited by Mr.Crispy on Sun Jul 20, 2008 11:09 pm; edited 1 time in total
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