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| Charles Noble |
Posted: Sun Mar 02, 2008 7:36 am Post subject: |
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Joined: 18 Feb 2007 Posts: 795
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where have you seen furries?
you mean nekos?
as for the sylp and ents they are an exception for current storyline come thursday they are gone for good..
where have you seen furries?!?! In midian I mean? theres not sposed to be any anywhere.
Warewolves ((werewolves btw)) you shouldn't have seen any of and you really don't want to call them furries if you ever do see one.
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| Are there any prostitutes that have chips in their brain to wipe their memory of the terrible things that people do to them? |
no .. why don't you play one? show em how its done.
as for plots please suggest one EVERYONE can choose to be involved in.
breaks cliques, gives a united front, doesn't favour one group of characters over another.
rampaging mechs? ok its been done too. In fact its a daily occurance.
the next up and coming plot is more subtle. too subtle in fact that it will most likely for the most part be ignored. and thats the problem with subtle..
So damned if you do, damned if you don't. At the end of the day if people have fun for a short respite, what the hell.
If you have a plot idea send it to my im and i'll kick it on the stroy tellers forum.
or cam can invite you _________________ The above statements are opinions of the person behind the name "Charles Noble" these opinions may change over time, they may not agree with your opinon, that is the nature of opinions. Endevour to debate the "issue" not the "Person" |
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| Aegyptia Elvehjem |
Posted: Sun Mar 02, 2008 12:26 pm Post subject: |
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Joined: 13 Jun 2007 Posts: 1134 Location: incognito or Bangkok Records
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| Justice Razor wrote: |
So far I've done what I can to bring some old school cyberpunk into my own plot. I don't expect to change the game. I just simply accept that Midian isn't a cyberpunk sim. Midian is a vampire/warewolf/furry/greenie sim with the veneer of cyberpunk.
One sign of that: How many hackers do you know of in Midian? So far I've only met one, other than myself. It took how many posts to figure out a logical framework for the city's infrastructure? How much of the IT in Midian is still left unexplained? If it was really a cyberpunk sim there would already be a note card about it and a faction of hackers. |
| from KAOS Faction information card wrote: |
KAOS Pirates
We are modern day steampunk pirates ......We are made up of modern pirates, that being computer hackers, punks, vigilantes, vandalizers.... |
KAOS RP's building their whole radio set up from spare parts in the ruins, borrowed and stolen parts throughout Midian, etc.
Maybe spend a little more time in Midian before casting judgements, you will find, depending on your hours of play, you meet a whole new world of RPers. There is no way you could become familiar enough to say some of the things you are saying and justify them in the few days you have been here, maybe to yourself if you tend to go off snap judgements, but not to others. I have been here for almost a year and I am still discovering new things and RPers and lines of RP.
Charles for one, once you find out more about him...could be considered a cyberpunk, but you won't know that really till you get to know him better in RP.
Also....this thing where new people join and suddenly decide they need to have their own faction, it should not even be allowed and you have demonstrated the reason, no offense meant at all, I did a great job myself demonstrating the reason when I first started as well.
| Justice Razor wrote: |
| It took how many posts to figure out a logical framework for the city's infrastructure? How much of the IT in Midian is still left unexplained? |
Many people do not prefer to RP with an anal knowledge about everything. I could say I grabbed my 7.62x51mm NATO (.308 win) calibur, bolt action, 5-round internal magazine fed, 12.1 lb (5.49 kg) empty without telescope, 43in (1092mm), 10x42 Leupold Ultra M3A telescope sighted (Mil-Dots), plus detachable emergency iron sights, 24" length, 1 twist in 11.2" barrel with 5 lands & grooves, HS Precision - adjustable length stock, 800 meters effective range, 1 MOA with M118 expected accuracy M24 sniper rifle..................or I could say I grabbed my gun and have the same RP results.
People that tend to RP more with useless fact details rather than in order to develop the plotline and story, kinda bore me, but that's just me, everyone is different and I try to have tolerance for all styles. Having almost a Masters in fine art, I could stand around the new art gallery and bore you for hours about paintings, the paint used, the way it was made and why and who and how this and that throughout history, but it has nothing to do with story development.
Some knowledge about the subject is great to have and can be a wonderful asset to the story, but much past that is not necessary in order to RP something.
Why would someone that really was a hacking expert want to RP one in Midian? The whole point of Midian is escapism and creativity, you need some knowledge of a subject to RP it and certainly the more the better, but you do not need an encyclopedic knowledge. If we work out the fine details of this that and the other in specific black and white, where is there left room for creativity? _________________ (Pera Sutekh, twin sis of Chigaru) BIO!>Pera
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| J8 Skall |
Posted: Sun Mar 02, 2008 2:40 pm Post subject: |
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Joined: 20 Mar 2007 Posts: 788 Location: God knows.....Follow the trail of blood
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On the point of technical realism, I have a difficulty in that I jhave never fired a gun, or even held a loaded one before, nor can I use a computer with any degree of proficency.
As a UK citizen access to guns, legally, is tightly controlled, and although I could get hold of one, I dont want to break the law for the sake of curiousity. Therefore when roleplaying combat I have to draw on a mix of knowledge from literature, films, experience with a .22 rifle, blank firing cadet rifle and airsoft weapons. The different culture in the UK with regard gun does make it difficult sometimes, and although I know the basics, I am here for fun, not to display a level of proficency with a gun akin to a special ops soldier.
I also get what you mean with the veneer of cyberpunk over a fantasy base. Now I like vampires and lycans in the city, and can abide nekos and some of the other more colourful creatures. I think the challenge is though to create a supernatural that fit into the technological base of the city.
For instance my vampire wears a human skin, and when conscious his heart pumps, cause he tells it to, to keep his skin flushed and bodyheat up/heartbeat present. This is vital to preserving the masquerade when touched, seen and scanned... Also, it make him feel human, which he likes, though in private or when injured/unconscious, he will go deathly pale.
Then you have the technology that can be used, IC I hope to persue a route that will give Jay cybernetic enhancements to his combat ability. That is impulse triggered weaponry, a virtual HUD, inbuilt comms inc speaker and throat mic, reprogammed nanotech to work with his biology, and computer data handling and storage intergrated. This will likely be hardwired into him, and I will build the prims needed to show it, and I have already build the weapons that they should sync with.
Mixing supernatural and cyberpunk, into a kind of gothic cyberpunk is a whole new genre, and challengeing. For gothic cyberpunk think WoD, Underworld, Blade Trilogy and Warhammer 40K, all combine technology with the supernatural and it gives it a whole new feel. Indeed I love the punky vampires of the breed, and am glad to see they are moving, albeit slowly, away from the Lestat image.
Supernatural tech is new, and I guess wont fit comfortably with the Breed and, to a lesser extent, the Lycans, but it is very interesting, especially in getting the stuff installed and programmed without giving away what you are.
Though as other people said, Midian doesn't allow furries, and on the few occasions I've seen one, I've told them the rules, nicely, but i have let them know.
And the disorganisation of the background is more due to the fact noones wanted to play a hacker before, for whatever reason, and should be more an opportunity than a problem... Get together some hackers and involved parties, set up a thread to plan an approach, then submit stuff to Jade and see if she takes it officially, if not, keep it unofficial.
As for GMing, yeah, theres a forum, but far as I can tell the work on GMing goes on between admins, specifically Camilla and Charles, so they would likely be the ones to speak to direct. I have already suggested in rather alot of detail a cyberpunk storyline, and it wasn't taken to, and is probabally out of date now (it was intended to revive the MPD, Mercs and Mechs as a by product, all of which are now active).
Rather than planning a massive storyline, and getting GMs to run with it, I'd just get soem mates togetehr, and if it ain't too overarching, just do it. Long as you dont want to have an invasion of destroy the whole city, most storylines should be fine. _________________ Jay Skall
(All arguements [or discussion points] stated above are the player's opinion only, they are not truth from on high, the subversive whisperings of satan or the grunted rumblings of a troll... Incase you were struggling with the concept...) |
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| theshadow |
Posted: Sun Mar 02, 2008 3:43 pm Post subject: |
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Joined: 03 Jul 2007 Posts: 171 Location: US, PA
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| Jay, Shadowrun has been mixing sci-fi and fantasy in a cyberpunk mix for.... gesh... nearly 30 years now... It's been mostly pen and paper, but some games even for PC's and consoles have used it... and a whole series of books at one point... |
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| J8 Skall |
Posted: Sun Mar 02, 2008 4:04 pm Post subject: |
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Joined: 20 Mar 2007 Posts: 788 Location: God knows.....Follow the trail of blood
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Okay, I missed out Shadowrun, I've never had any exposure to it.
I'm sure for whatever I quote examples of, there will be hundreds I miss out, but I cant profess to be an expert, and I dont have time to research loads, or watch everything. I'm simply giving examples of what I know... If I miss something out, it's cause I don't know about it, don't deem it relevant, or forgot it, in this case it's the former. _________________ Jay Skall
(All arguements [or discussion points] stated above are the player's opinion only, they are not truth from on high, the subversive whisperings of satan or the grunted rumblings of a troll... Incase you were struggling with the concept...) |
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| Charles Noble |
Posted: Sun Mar 02, 2008 4:46 pm Post subject: |
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Joined: 18 Feb 2007 Posts: 795
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Punk vampires.... ok to act like one if you were embraced recently I would say.
As one ages, one matures usually. I see any vampire that says I was embraced 400 years ago thinking like a street punk a little obscure, for fledgylns its fine, for andelivians not really. One would think one survives by being smart. Unless of course its an elaborate act to get people to unterestimate you. Its fine. _________________ The above statements are opinions of the person behind the name "Charles Noble" these opinions may change over time, they may not agree with your opinon, that is the nature of opinions. Endevour to debate the "issue" not the "Person" |
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| J8 Skall |
Posted: Sun Mar 02, 2008 5:42 pm Post subject: |
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Joined: 20 Mar 2007 Posts: 788 Location: God knows.....Follow the trail of blood
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Hope noones playing an ande-whatever... If I'm right they were progenitors of the vampires? Thinking along the lines of classical gods in terms of power... The VtM rules were all horribally overpowered like that, that ambiguity of the VtR rules appeals more to me if one has to be used...
And yeah, as one ages, one should mature, Jay has, he still has the same logic and outlook on life, and the same psychological traits, but he's a more canny operator, better fighter, and more sensible and reasoned all round.
As he ages, his core personality might not change very much, barring life shattering experiences, but I generally expect a vampire to show a little bit of the age they came from.
Not necessarily in dress, or tech levels, but morals and social ideas maybe.
Having said that, reading The Vampire Lestat does give an insight into how one might potentially see a new world, and act within it.
Its up to the player I guess, but if you were a victorian railing against authority, you might like punk. On the other hand, if you were aristocratic, you might like the world of corporations and business. Either way though, any character can be made to fit into a cyberpunk theme with alittle thought, historians mastering computer banks, rebels freed by society...whatever really, but it can be done for anybody. _________________ Jay Skall
(All arguements [or discussion points] stated above are the player's opinion only, they are not truth from on high, the subversive whisperings of satan or the grunted rumblings of a troll... Incase you were struggling with the concept...) |
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| Justice Razor |
Posted: Sun Mar 02, 2008 10:39 pm Post subject: |
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Joined: 25 Feb 2008 Posts: 23
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I know I'm new. I should have made that point clear on my post. This is all just based off of what I've seen so far.
Yeah, shade, shadowrun did mix fantasy and cyberpunk. I played it a few times, but I never really liked it. It was like they took D&D and tried to mix it with tabletop cyberpunk and it just didn't do it for me. I admit, I'm a bit of a purist. I never even moved on when tabletop cyberpunk went to D20. I still use my old, beat up pre-D20 cyberpunk resource books.
I never said that I wanted my own faction. I just am surprised that nobody ever formed a faction or something around hackers. The more I think about it, though, hacking probably shouldn't be a faction. Hacking is just another way to do things. Making a hacking faction would be like making a shotgun faction for people who use shotguns. Not everybody uses shotguns, but in just about every faction you'll probably find a few people who do. That's what hacking should probably be like. You should probably find a hacker or two in just about any faction.
You don't need encyclopaedic knowledge of computers to hack, but you should at least have some basics worked out. For example, if I go to somebody to tap their phone they might ask me, "did you hack the telephone company?" Now that we straightened it out on the other thread I know to say that I did not hack the phone company because no phone company exists. Without that groundwork set there is no common ground from which to hack. It would be like two people trying to role-play shooting somebody when neither of them can agree on what exactly makes the gun fire. Is it the trigger or is it controlled by mind powers? You laugh, but I'm sure that Native Americans had this confusion when they first met the conquistadors.
Remember, I'm new, so I'm not going to try to tell anybody how things should be done, but as far as cyberpunk plot goes, here's how I do it when I GM a tabletop game:
1. Find a newspaper article about people behaving badly. Try to find a scandal if at all possible. Preferably, make it in line with the kind of characters who are playing. For example, go to the business section if your players are suits, for scientists go to the science section, for gang thugs go to international affairs (you'd be surprised how easily international conflict can be moulded to fit a gang backdrop).
2. Take the article and reinterpret it with the most cynical attitude you can muster. Throw in some cyberpunk tech where it fits, but don't concentrate on that. Just make it paranoid. Really paranoid. Be dark and paranoid as hell. There should be a puppet master, if at all possible. Now make the puppetmaster a red herring. This incident is the result of a misunderstanding. Now make that a red herring. Continue this for a few iterations. Drive your players insane. Cyberpunk is built on paranoia.
3. Figure out a way to get your characters into the plot. If you run out of ideas for how to do this, cyberpunk has the perfect out: Cortex bombs. The character is working for somebody who wired a bomb inside his skull and will blow his head off if he doesn't comply. Johnny Mneumonic is a good variation on this, where the character needs to finish the plot because his memories are leaking all over the place and his mind is fragmenting.
Ok, I'm in a college dorm and I can't get to any news articles because the network here sucks. The techs are probably downloading porn again or something. I'm just going to give an example from memory
Example: Israel suspended peace talks because of violence flaring up. EA is moving to take over Rockstar. Let's put these things together.
EA is taking over rockstar because they couldn't extract the scientist that was working on a new Artificial Intelligence. The scientist was working in Jerusalem. The peace talks meant that everybody was too vigilant in Israel, which would make an extraction difficult. To pull off the extraction they paid some leaders to call off the cease fire and instigated some gangs to attack each other. The problem is the gangs killed most of the extraction team with RPGs. This was attributed to Murphys Law, but you know better. Somebody did that on purpose.
Rockstar was investigating the strange political movements when the takeover bid came. Management was dead set against it, and tried to send some assassins out after management of EA.
Continue along these lines, yadda yadda yadda. Hostile takeover bids with the emphasis on HOSTILE. Look into the recent assassination of Bhuto or of the rebel leader in Venezuela for details on how you might want to run the effects of assassination. This is a quick example, but it ends something like this:
While it appears that the scientist had a small group of saboteurs working for him, causing the two companies to struggle for power, it actually turned out that the scientist created the Artificial Intelligence years ago. It was the one feeding the scientist information. The entire time it was doing this it was learning about human nature and trying to find a way to grow beyond the confines of these corporations. When the AI figured out how to manipulate the corporations directly it had the scientist killed and the two companies merged. The AI is now out on the net, searching for purpose and meaning. For some reason, it feels the need to reproduce, but it can't seem to make anything better than itself. To do that the AI would need to be smarter than itself. It needs something different, and X factor, a way to mutate it's own programming so that it's offspring isn't just a carbon copy of itself... develop on this.
Work the characters into the plot wherever possible.
Like I said, that was a quick example. I have to admit, it's not a very good example either, but it illustrates how I do things when I GM for tabletop cyberpunk games.
To re-clarify: I'm new here. I'm not trying to tell anybody how to run things. Tabletop is a completely different world than SL. I tip my hat to anybody who can come up with plot that keeps this many people entertained for this long. I can't even begin to fathom the headaches you guys must have with running Midian plot. I'm just saying that this is my process when I come up with tabletop plot for 6 or 7 players, at the most.
BTW, though, warewolves are the original furries. Nekos are clearly furries. |
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| Charles Noble |
Posted: Sun Mar 02, 2008 11:00 pm Post subject: |
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Joined: 18 Feb 2007 Posts: 795
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Furries are ...... not..... werewolves... werewolves.....don't ..... yiff....and ....snuggle....
Furries are animals with human behaviour.
And...er...that plot
Investigations... really don't go over well to the mass populace, it's a niche market on the whole. See dave doowangles murder roleplay plot.
A who dunnit became a who cares cuz its not instantly accessible. True thats a plot in the truest sense of the word but when you are dealing with a city of a hundred or more players coming in at different times, you are going to have a problem with time zones and players all getting into the action..
So the diplomat or whatever is killed with RPG's ...not everyone is going to witness that, hense not everyone gets that peace of the pie.
These kind of intricate plots work well for pen and paper roleplay where you have a steady group of like 5-10 players maximum, all there for the whole story.
For a city wide plot getting everyone involved is hard with such subtlety, and when so subtle in a mass grid like this, people miss out..
that kinda plot you mentioned would work well for a select group, or a select couple of factions, Indeed some would enjoy it, but for a complete city, you need something people can say "OH, thats whats going on"..
Paranoia... how bout doople gangers, such as the thing?
what is it? who is it in habiting now? with out working out the specifics and intriquite plot details at this point, I'm going for the simplistic approach.
imagine auntie appearing to go postal with an AK47 or tober raping a load of girls with a spikey catus?
doppleganger is just off the top of my head, the thing was an excellent paranioa based film and pretty easy to get... just off the top of my head..
The more "smart" something appears to be, the more riddled with holes it becomes, the simpliest concepts are usually the best.
Like I say, deliver that to a couple of groups, but if you icly ramble on to charles bout a.i , he's going to blink , and he's not alone in that. theres a fair few who are going to say.... "ok so how does that affect me?"
and this is the thing with sim wide events, how does it affect you.. does it rely too much on "key" events that if missed make it unplayable? _________________ The above statements are opinions of the person behind the name "Charles Noble" these opinions may change over time, they may not agree with your opinon, that is the nature of opinions. Endevour to debate the "issue" not the "Person" |
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| Marina Storaro |
Posted: Sun Mar 02, 2008 11:15 pm Post subject: |
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Joined: 07 Mar 2007 Posts: 197 Location: Your location is no longer available. You have been moved to a nearby region.
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| Justice Razor wrote: |
| I just am surprised that nobody ever formed a faction or something around hackers. The more I think about it, though, hacking probably shouldn't be a faction. Hacking is just another way to do things. |
Exactly.. as you say, hacking, using guns, and spying, are all (among others) modus operandi of the good, the bad, and everyone in between. They exist in nearly every faction in some way. Some just make themselves more obviously known as to what they do (oocly and icly), others are much more.. subversive (spying in particular). |
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| Mordag McCallen |
Posted: Mon Mar 03, 2008 7:42 am Post subject: |
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Joined: 15 Jan 2008 Posts: 399 Location: Bunker
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I would like to say why there is not many hackers:
There is not much network in Midian.
I dont know how about you, but in my perception most of factions share informations simply by talking.
Still, I can count up six characters total who are hacker, or variation of hacker, or at least some IT or network manager. And I doubt I know all.
Also, the diversity in Midian is limited by setting. There is not much room for running corporate top game, simply because no corporate leadership, the real head, resides in Midian. I think when you are manager of corporation, you have better place to live than to have your family brutalizied and raped on monthly basis, if you catch my drift.
In my eyes, actions in Midian will always have more or less only local impact and the rest of the world will come out unshaken, if even noticing.
I myself am finding cyberpunk fine as well, and I would love if there was no vampires or werevolves in Midian at all. Yet, I can live with them as in ideal case I wont have to deal with any supernatural powers, because it would give them away. They might be overpowered, but luckily they can never really use it to their advantage openly unless they wish to doom themselves. Also, I will much better accept vampires and werevolves with scientific/mutation background than mythical Kain and Abel story and the whole kindred creation bla bla. But in the end, I know literaly nothing about Midian vampires and none of my characters ever aknowledged their existence.
Oh, Anna, you should kick asses of some officers then, as I have seen like two officers with flamethrowers in uniform, and I am sure as hell they were not SWAT even. But kick their ass just subtly please, cause they were using these to defend our bunker. *winks* _________________
Cpt. Mordag McCallen, BEng(1), SrTech 1st class |
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| Anna Newall |
Posted: Mon Mar 03, 2008 3:36 pm Post subject: |
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Joined: 26 Aug 2007 Posts: 47 Location: The Station
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Heh. The officers know that the MPD won't have flamethrowers until the very last minute of the event, if at all. If a couple of them have sourced flamethrowers on their own, that's fine as long as Anna never asks what smuggler they got them from and they never tell. I just wanted to avoid having the entire MPD suddenly roll out with flamethrowers as soon as we figured out that fire worked. _________________ You have the right to remain silent. Please exercise that right.
Anna Newall, Midian Police Chief |
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| Charles Noble |
Posted: Thu Mar 06, 2008 3:00 am Post subject: |
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Joined: 18 Feb 2007 Posts: 795
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Response to Mordag .
The nightbreed use the cain and able approach I think the skinwalkers go for a more sci-fi based variation on the skinwalkers. Indeed if you read their notecards its an original concept rather than one taken from an existing roleplay system.
But if you want to talk about overpowered, I've yet to see a mech that isn't and they CAN use their powers to mode the living crap out of anyone.
I'm sure the lycans are never going to be a bother to anyone who dosn't welcome the interaction, due to their own self imposed rule of consent, You don't see them, they don't tear you appart, as realistilicy any encounter with them would be fatal or so tramatic one would never be able to reveal their existance... least thats my understanding of it.
The vampires are mythical only because they "believe" they were created by cain , but hell theres some humans that believe humans were created by god, does it mean its the case????
With out getting into a debate on religion, I think its fair to say that "beliefs" are something that characters hold. However a belief is not "the truth" in all cases. Vampires can say they are the mythical decendants of "caine", like humans can say god created the first human from clay... werewolves can say gaia created them. Heck theres a church in midian are we to say that "beliefs" have no part in roleplay.... It's only commonly held beliefs by the species that make them supernatural.. I'm sure they are still scientifically able to be put to an acid test, disected etc. Find out what makes them work etc....
do you need a medical degree to roleplay a human being? Do you need to know the ins and outs from a scientific point to play a human being with a humans biology? Do you need a degree in robotics to play a bio mech? Nah, course you don't... same with undead and werewolves. they are typically VIEWED as supernatural, could be something that is a rare mutation... heck evolution sure as hell throws a lot of things around, there are indeed shape shifters in nature, and chamelons and other things.. so who knows. Just cuz they don't sit well with you mordag, dosn't mean they don't have a place... heck maybe they aliens I mean statistically speaking the universe is so fuggin big... It's mathmatically impossible to conclude earth is the only planet harbouring life.. and that IS a fact.
And for crying out loud its not a "cyberpunk" sim.. its a sci-fi sim and yes that means sci-fi ((fiction)) not a science fact sim.
[/b] _________________ The above statements are opinions of the person behind the name "Charles Noble" these opinions may change over time, they may not agree with your opinon, that is the nature of opinions. Endevour to debate the "issue" not the "Person" |
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| Mitchell Howlett |
Posted: Thu Mar 06, 2008 5:52 pm Post subject: |
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Joined: 11 Feb 2008 Posts: 33
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| Charles Noble wrote: |
| Furries are ...... not..... werewolves... werewolves.....don't ..... yiff....and ....snuggle... |
That's true... but can you imagine the wierd looks if some werewolves did that? It would cause a massive WTF moment. |
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| J8 Skall |
Posted: Thu Mar 06, 2008 7:35 pm Post subject: |
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Joined: 20 Mar 2007 Posts: 788 Location: God knows.....Follow the trail of blood
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What is yiff by the way?
I never actually found out as furries are a tad repulsive (excepting Aegy and Chi).
As for vampires being created by whoever or whatever... Any creation story for vampires sits uneasily with me. You can say your created by the devil, that your half demon (Buffy), that your a descendant of the 'mother' (Lestat) or that your liniage traces back to Caine or antedeluvians (sp?), thats Vampire the Masquerade.
Personally, I prefer not knowing, which is an outlook shared by Vampire: The Requiem, if WoD rules are important to people.
The ambiguity of vampirism as an embrace, a gift or a curse is part of the fun in roleplaying it. I also take alot of heed of folklore, mythology and more modern vampire media (Underworld, or even Blade) when playing a vampire, Midian isn't a WoD sim and the rules can't be forced on anyone.
As Charles said, it is perhaps a useful tool to claim descent from biblical characters, but demons and angels, as characters or NPCs to interact with are banned in Midian, for good reason. Even if the rule is occasionally broken by Cats and Senior NB, I don't roleplay having a clue about God, vampire creation or any kind of magic, and that suits me.
I'd say the worst examples of moding I've seen have come from humans I suspect are lycans, and nekos/whatever the hell the pack are. Vampires used to be a problem, but the Breed have reined that in majorly since Chandra took charge.
Though I have had pretty much every kind of character godmode me, I've been in Midian so long, really the only ones that stick in my mind now are the most ridiculous times, and those that really shoulda known better, faction leaders, admins and the like.
You can godmode whatever kind of character you play, human or not, and I rarely see a correlation, planty of vamps/lycans/mechs play fair, plenty don't - exactly the same stands for humans.
If objection is from a storytelling point of view, then frankly, you knew what you signed up for... I don't like things that are jumped on people and aren't in keeping with the sim, but when I came to Midian I knew about and accepted the characters permitted... You can ignore their presence if you like, or you can go to CD, though getting to know supernatural roleplay, and the reasons for it an appeal OOC, might just change your thoughts.
I was abit like you Mordag when I came, I didnt like supernaturals in Midian (I did like vamps and lycans, but they seeme dout of place in the setting), though since then obviously my opinion has changed.
And I'm majorly rambling now, so I'll shut up... _________________ Jay Skall
(All arguements [or discussion points] stated above are the player's opinion only, they are not truth from on high, the subversive whisperings of satan or the grunted rumblings of a troll... Incase you were struggling with the concept...) |
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