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Aegyptia Elvehjem
PostPosted: Sun Jan 27, 2008 1:39 pm Post subject: Making Huge RP's Successful Reply with quote



Joined: 13 Jun 2007
Posts: 1125
Location: incognito or Bangkok Records

What is the secret or some tips to it?

Yesterday the rave went well, and everyone got some awesome RP out of it, but I can't help feeling it could have been better. Tober and I were kinda lost in the first place due to we were doing the DJ shift when all hell broke loose with the UAC. So I am discounting our part really.

Problems I saw were the lag and general confusion as to what was really happening. Charles from a distance saw a huge flash and said that there should have been way more casualties, and on that I would agree....and I think there would have been except for the fact what we saw when that happened was huge squares floating in the air and clueless as to what it was really. Was it a smoke bomb? A real bomb? If it was gas, most of us were wearing masks. If it had been emoted, we would have known what it was, but I am sure not everyone in bomb range was in chat range, if it was emoted, I did not see it and many next to me must not have either.

So what is the solution to this sort of thing so we can do a better job next time?

In the end, I think everyone had fun though and that is what really matters and it will fuel smaller RPs for a while for many factions. KAOS did not plan this one and I would like to thank those that did but can't openly without giving away some secrets, but we were very happy to be a part of it.

I also notice in this and other large RP's a sort of splintering goes on where smaller groups form and become a bit isolated from the others. It is probably because trying to deal with the group as a whole is confusing, in the lag, people are not sure if the emotes are directed at them or someone a few feet away, so it becomes easier to bubble yourself off with a smaller group.

On large RP's where you know all the players a temp chat group could be made to keep everyone informed as to what really is going on, that may help, but doesn't really work unless you know who is going to be there, in this case, it was about 40 or so people and was not really an option.
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Angel Slocombe
PostPosted: Sun Jan 27, 2008 1:57 pm Post subject: Reply with quote



Joined: 11 Oct 2007
Posts: 237
Location: UK

I think involving an admin who perhaps can send sim-wide notices is key to these kidns of RPs .. so when something like a bomb goes off it can be described in the notice .. like how the Halloween "Gassing" worked
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Aegyptia Elvehjem
PostPosted: Sun Jan 27, 2008 2:07 pm Post subject: Reply with quote



Joined: 13 Jun 2007
Posts: 1125
Location: incognito or Bangkok Records

That is a great idea Angel and the initial bomb that went off underground had that done and we all reacted to it, it worked very well, so this may be a great solution to have one throughout the whole RP doing so, thanks.
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theshadow
PostPosted: Sun Jan 27, 2008 2:40 pm Post subject: Reply with quote



Joined: 03 Jul 2007
Posts: 171
Location: US, PA

My tip would be to keep the number of AV's to no higher than 40 in the sim at once... Any more and SL sims take a steep nose dive into the barely usable...

Also a group of people in a fight above a dozen is tedious and usually annoying with rewriting going on (that will happen because someone RP's out of turn) and general confusion... Any other group should be at least 20m away so the two do not overlap... If they do someone will get confused... and it will slow things down even more...

Things that should be heard by all groups can be down by shouts or admin... either work pretty well usually...

And those would be my general notes on large scale RP...
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Aegyptia Elvehjem
PostPosted: Sun Jan 27, 2008 2:56 pm Post subject: Reply with quote



Joined: 13 Jun 2007
Posts: 1125
Location: incognito or Bangkok Records

Thanks, using shouts would mean anyone could do that, not just admin, so that would work too and yeah, such a large group did cause confusion, but lots of fun too.
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Charles Noble
PostPosted: Sun Jan 27, 2008 5:11 pm Post subject: Reply with quote



Joined: 18 Feb 2007
Posts: 793

1. Establish number of conflicts in the roleplay ((how many groups are fighting))
2. Establish a posting order.((within group))
3. use NPC group to request players not involved in the conflict to represent standard troops, expendible, but gives other players something to worry about and kill... I.e last night would have been useful for UAC to use NPC's to bolster numbers.

If the chat range between groups is too confusing ...

4. chose a player to act as a conduit ((all players post in private messages to the chosen player, that player then posts the entire combat round in the open chat... note this also makes it more chaotic as two players may do the same thing...at the same time...which is how it is in reality, but either way you have complete rounds posted in the open chat rather than a little from combat A and a bit from combat C))
4.a open a group conference, or start a conference, this has crash implications as you always restarting groups..
4.b respectfully move your party ((group)) from chat range of the other..
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Aranea Cullen
PostPosted: Sun Jan 27, 2008 7:44 pm Post subject: Reply with quote



Joined: 23 Jun 2007
Posts: 71

During the raid before the one you're talking about the hounds acted somewhat as bouncers and security. Janus got the order from Nerio then gathered up a group of people, got walkie talkies and was the "go between" to keep everyone informed.

On the friends list if you hold down ctrl and then click people's names, then click the IM button.... It will create a separate IM window for everyone to talk to eachother on. Though great in the "walkie talkie thing" the problem with it is people crashing. Everytime someone crashed I had to create a new window.

Eventually I gave up the group IM and began copying and pasting the IM's from people, to other people. Since people need time to type. I also was able to have Janus wander around and inform the other groups as to the information He was recieving, so they could be aware of the situation.


I agree with Chuckles. Combining an admin making global emotes, and using gophers (a runner for messages), think large scale emote rp's could be possible, if the admin and the gophers were talking with eachother. Larger scale, the more control you need and organization of lines of communication.


*runs* Toodles!
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Beatz
PostPosted: Sun Jan 27, 2008 7:47 pm Post subject: Reply with quote



Joined: 08 Jan 2008
Posts: 69
Location: Docks. Nope, i'm not a fisher.

take off your AOs, lags will reduce a lot, sure you will move like noobs, but at least you /will move/
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Aegyptia Elvehjem
PostPosted: Sun Jan 27, 2008 7:57 pm Post subject: Reply with quote



Joined: 13 Jun 2007
Posts: 1125
Location: incognito or Bangkok Records

LOL Beatz, like robots...take me to your leader, but if it works why not. ;P

Thanks Charles and Janus for the good advice, next time I hope we all do better and these suggestions will definately help.
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Shilandar Deledda
PostPosted: Sun Jan 27, 2008 9:05 pm Post subject: Reply with quote



Joined: 13 Sep 2007
Posts: 299
Location: Wherever the trail leads

On Janus's, a bit of info for those who may not know.

In group chats: When a person falls off, and they do not get picked back up immediately. Anyone in the chat with a calling card[either given or through friending] belonging to that person can re-add them.


I can't really give suggestions as most were already given. Most of mine base around actually RP semantics and go more on a case by case basis than general advice. Leaders need to be kept in touch though. Whether you IC know or don't know what's going on, OOC leaders should be kept up to date to work as a group GM force. Not to control, but to direct. If someone IMs me, as I'm a leader of KAOS, and goes "OOC: Aaaah wtf is going on I can't see!" I don't want to answer with "Uhm..... dunno, really." If you're really, truly lost... step out. Not to be mean, but if you can't follow things then just RP or be RPed as out of the scheme of things. If you aren't on the up and up but desire to get in on things, you should be able to speak to an admin or faction leader of an involved faction to get a quick OOC heads up of what your character is seeing. Ideally you can find this out just by watching the RP, but this isn't an ideal and some things are primified, others are left out because it's 'taken for granted'.

That's my 2 1/2 cents. *pockets the other half of the sliced penny for later*
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Nerio
PostPosted: Mon Jan 28, 2008 5:58 am Post subject: Reply with quote



Joined: 12 Oct 2007
Posts: 71

When they did the robot shark RP, I went into OOC Admin mode so I could just watch the RP and let the others RP with it and sent notices through group to keep everyone up to date like a reporter
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Mordag McCallen
PostPosted: Mon Jan 28, 2008 10:07 am Post subject: Reply with quote



Joined: 15 Jan 2008
Posts: 396
Location: Bunker

Well, my basic advice for large scale events would be "Dont do them", but since sometimes that cannot really be helped by the storyline, I think the main factor is for people to realize that this is not a typing contest. That actions they do in time, especialy when fighting opens will take a long time to process and to get responded to. That if a fighting breaks in separate area, involving gunfire, real time it would be solved in few seconds, perhaps a minute tops and that if they somehow notice it on distance that they shouldnt really all start running to the spot arriving after 1st second of the combat from faraway location, cause people down in combat didnt emote fast enoug to solve it in time.

For me personaly, any large scale RP involving 20+ people usualy turns into pain the ass. Same happened the night of the rave and I technicaly dropped in the combat after first shot fired towards me, because there was obvious if I will stand in the way of atackers, something OOCly horrible will happen. And that would end in many people quite bitter.

Aside of that, before all the action started, since I was soldier standing on quite exposed position, from the point when I received first IM asking for my consent on being sniped down, I got an IM rate of 10 per minute which lasted almost till the end of the scene hour later. Asking about this and that, I thought my head will blow.

Also, the sim-wide notice is a must, I agree. For anything big.
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Charles Noble
PostPosted: Mon Jan 28, 2008 4:25 pm Post subject: Reply with quote



Joined: 18 Feb 2007
Posts: 793

well this certiantly is a change from the old mechanics stated on the combat thread...

yes I totally agree with you mordag ((and with myself from previous public thread))

What you can reasonably respond to in a short spate of time and where you can move to does require some degree of post limitations..

i.e you moving towards the sound of gunfire, thats your entire post.

Not /me hears gunfire from the lab 20 meters away, runs through all the corridoors in the bunker, arrives and starts shooting..


break it into steps...

though I maintain if a posting order is established and worked out then it saves hassel..

a posting order is

pack member 1, pack member 2, pack member 3, mordag, pack member 4, pack member 5, pack member 6, mordag, pack member 1, pack member 2, pack member 3, mordag...

a character outnumbered should not have to respond to more than 3 posts per post, because it becomes impossible to respond to more than three posts,

generally for multiple combats the emotes should be kept smaller, whilst I like to paragraph roleplay, I would cut back to two if I was outnumbering, the opponent..

large combats are possible, so long as they are organised and people are patient with their posts,and respect a posting order, instead of yelling "look at meeeeeee"

I know there are certain factions I won't tangle with enmasse because I know its going to be a cluster fuck because as a general rule there are people who have ADD. It's sad but true, some people just want to post,and post, and post, and not wait for the other .

Posting orders, respect it.
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Aegyptia Elvehjem
PostPosted: Mon Jan 28, 2008 9:10 pm Post subject: Reply with quote



Joined: 13 Jun 2007
Posts: 1125
Location: incognito or Bangkok Records

Nerio wrote:
When they did the robot shark RP, I went into OOC Admin mode so I could just watch the RP and let the others RP with it and sent notices through group to keep everyone up to date like a reporter


Yeah, next time we will definately have this I think, would have helped a lot, Nerio could have been that for us, but he was too busy sunning himself on the deck. ;P (saw you when I was heading to find Chi at the underground entrance)


I agree Mordag, large RP's can be a pain in the ass, but I also find, if we do not take it all so seriously, because nothing ever goes perfectly, they can be a lot of fun and are a very good tool if done sparingly, used in order to spawn tons of smaller RP off of it afterwards.
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