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| Rules for Vampires and Lycan Characters |
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| Chandra Meehan |
Posted: Tue May 27, 2008 7:44 pm Post subject: Rules for Vampires and Lycan Characters |
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Public Moderator
Joined: 30 Mar 2007 Posts: 719 Location: Midian (Cementary - would love to rest in peace, but am not allowed to)
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As the Forum is an important source for information about Midian and inspiration to create your characters, we'd like to provide you with some needed information at this spot as well.
Please take note should you desire to play a 'supernatural' character in Midian City that with the change of the City Rules (see section 7 'supernaturals')
all Vampires and Lycans need approval before playing in Midian.
Due to the special setting we try to provide in the city they require a special way to be played (which is explained in detail in the notecards provided about these character types) as well as experienced and aware RPers.
So if you consider playing either vampire or lycan, please make sure that you base your final decision on having read and agreeeing with the rules explained in the appropriate notecards of the City Guide.
Lycans please read the notecard provided by the 'Skinwalkers of Midian' (1), and
Vampires please read the 'Vampire Guide v1.8' provided by the NightBreed Faction (1) as well as the 'OOC Interest Group - RULES for Vampires v1.1' (2). You will find the application form there as well as the general character creation information that - following the informaiton given - would ensure your character being approved.
We're looking forward to hear all your great stories and are curious to meet you in the City!
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(1) you will find these in the 'Midian City - The Factions' notecard
(2) you will find this in the 'Midian City - Interest Groups' notecard _________________
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| Deets Carroll |
Posted: Tue May 27, 2008 8:39 pm Post subject: |
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Joined: 29 Aug 2007 Posts: 281 Location: According to this map, I'm over there somewhere.
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Is there a way for someone who is RPing with a vampire or lycan can be aware that person has been approved? Some group tag they would have?
For lycans, I'm assuming it's the Skinwalker group, but I'm not aware of an equivalent group tag that shows that a particular vampire character carries the Midian 'seal of approval'
Without such a thing, how can a potential victim know that their attacker has legitimate vampire mind powers/strength/speed/etc.or is only some crazy that THINKS they have these ablilities? It could make a significant difference. |
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| Chandra Meehan |
Posted: Tue May 27, 2008 8:45 pm Post subject: |
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Public Moderator
Joined: 30 Mar 2007 Posts: 719 Location: Midian (Cementary - would love to rest in peace, but am not allowed to)
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there is a group showing up in the profile called "The True Nature of Kindred" then.  _________________
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| Affrika |
Posted: Tue May 27, 2008 11:26 pm Post subject: |
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Joined: 28 Jan 2008 Posts: 58 Location: An Tir
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Umm what about shifters who are not lycan or kindred players who wish to be Indy or Sabbat and not involved with the NightBreed Faction at all?
Is this a 'faction only' approvals or anyone looking to play a vampire or shifter breed? Sorry for the question just a little curious
p.s. what about characters already played in Midian are they exempt from this new approval system? _________________ “The resistance of a woman is not always a proof of her virtue, but more frequently of her experience”
“Men lose more conquests by their own awkwardness than by any virtue in the woman.” |
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| Chandra Meehan |
Posted: Tue May 27, 2008 11:52 pm Post subject: |
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Public Moderator
Joined: 30 Mar 2007 Posts: 719 Location: Midian (Cementary - would love to rest in peace, but am not allowed to)
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All these questions are answered in the Interest Group notecard. The approval system is independent from the NightBreed Faction and has nothing to do with being with them or independent.
Sabbat simply does not exist in Midian universe. But that as well is explained in the notecard. Midian is not a vtm sim, and we had to adjust rules so they make sense in the sim and for the balance between characters as Lycans/Vamps have a natural potential to be overpowered and/or godmoded - so a certain standard with them HAS to be ensured for everybody's fun.
Regarding old characters, of course we will not change their whole backgrounds with the change of the rules. But they as well are asked to KNOW about the new rules and if it is reasonable, adjust a bit towards them. Example being the standard of a long-time vampire player (speaking about say 1 year actively daily in the sim) would be skills at around maybe 15-20 dots in disciplines (or maybe at max 25), so if somebody finds themselves with 50 they should in own interest consider to tone things down. If one is thinking in terms of a community, this should not be a problem. _________________
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| Lancer Oldrich |
Posted: Wed May 28, 2008 12:08 am Post subject: |
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Joined: 28 Jan 2008 Posts: 57
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| Affrika wrote: |
Umm what about shifters who are not lycan or kindred players who wish to be Indy or Sabbat and not involved with the NightBreed Faction at all?
Is this a 'faction only' approvals or anyone looking to play a vampire or shifter breed? Sorry for the question just a little curious
p.s. what about characters already played in Midian are they exempt from this new approval system? |
Lycans have stricter rules regarding where/how they can appear. To my understanding, there are *no* wolfies who are not approved for play in Midian. Period. So unless you have been given permissioin to play a wolfie (even for something as minor as a throw away NPC), you cannot play one.
Another question. Not every one associated with things vampiric *are* vampires. Have the rules changed for ghouls, and if they have, where might said players acquire those? Apologies in advance in case this was made available and I just hadn't found it yet. -.- |
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| Chandra Meehan |
Posted: Wed May 28, 2008 12:21 am Post subject: |
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Public Moderator
Joined: 30 Mar 2007 Posts: 719 Location: Midian (Cementary - would love to rest in peace, but am not allowed to)
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Rules regarding ghouls have not changed, but then obviously as well only the approved vampires will be able to ghoul.
Of course this is not a final say, if it turns out that 'being ghouled' leads to a source of abuse in power, then that might change as well at some point. I hope we'll not get to that though! _________________
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| Charles Noble |
Posted: Wed May 28, 2008 1:54 am Post subject: |
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Joined: 18 Feb 2007 Posts: 795
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You can play "non speaking, realistic animals" such as a quadroped wolf.
A heyena, a fox, a cat,
you can not play an "anthromorphic" creature such as a beast form werewolf ((if it looks like a wolf but has opposable thumbs rather than paws then its an anthromorph..((apes are exempt :p)) i.e more beast with some minor human traits.)
You can play "neko, inu, kitsune, bunny type neko" as these are human with animal traits. Not anthromorphs
So yes you can play a human, yes you can play a neko type character, yes you can play a non speaking realistic ((non mythological ))animal.
No you can't play an anthromorphic creature with out skinwalker approval.
Hope that answers the "shifters" question. _________________ The above statements are opinions of the person behind the name "Charles Noble" these opinions may change over time, they may not agree with your opinon, that is the nature of opinions. Endevour to debate the "issue" not the "Person" |
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| Affrika |
Posted: Thu May 29, 2008 4:54 pm Post subject: |
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Joined: 28 Jan 2008 Posts: 58 Location: An Tir
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| Affrika wrote: |
Umm what about shifters who are not lycan or kindred players who wish to be Indy or Sabbat and not involved with the NightBreed Faction at all?
Is this a 'faction only' approvals or anyone looking to play a vampire or shifter breed? Sorry for the question just a little curious
p.s. what about characters already played in Midian are they exempt from this new approval system? |
Still need an answer on the shifter question... anyone? There is more in the world than just puppes when it comes to shifters. I for one have a Bastet (who thinks she is a Neko) and a dragon (Mokole) in play in Midian. _________________ “The resistance of a woman is not always a proof of her virtue, but more frequently of her experience”
“Men lose more conquests by their own awkwardness than by any virtue in the woman.” |
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| mycaling |
Posted: Thu May 29, 2008 6:07 pm Post subject: |
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Joined: 10 Jul 2007 Posts: 146 Location: Midian City
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| Affrika wrote: |
Still need an answer on the shifter question... anyone? There is more in the world than just puppes when it comes to shifters. I for one have a Bastet (who thinks she is a Neko) and a dragon (Mokole) in play in Midian. |
An admin can probably answer this better than I, but as I understand it, humanoid characters -- e.g. hybrids, neko, kitsune, ookami, etc -- are allowed.
From the rules:
This sim is about keeping to the Midian atmosphere. Please be respectful of that. We work very hard to try to achieve this. All characters are considered humanoid, unless they are a realistic animal (i.e. four legged, dogs and wolves etc. - no talking animals). Avatars that do not fit the theme of this sim are not allowed.
To make it clear, this means: No Furries, No Dragons, No Cartoon Characters, No Demons, No Walking Fruit, etc. We work very hard to protect the quality of the RP here. Please respect that. Avatars such as these or any other that is deemed distracting from the RP experience of others will be asked to either change or leave. |
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| Deets Carroll |
Posted: Thu May 29, 2008 6:14 pm Post subject: |
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Joined: 29 Aug 2007 Posts: 281 Location: According to this map, I'm over there somewhere.
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| Affrika wrote: |
Still need an answer on the shifter question... anyone? There is more in the world than just puppes when it comes to shifters. I for one have a Bastet (who thinks she is a Neko) and a dragon (Mokole) in play in Midian. |
Hmmm, according to Charles' post:
| Charles Noble wrote: |
...you can play a non speaking realistic ((non mythological ))animal.
No you can't play an anthromorphic creature with out skinwalker approval.
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I don't know what a "Bastet" is, after consulting Wiki I'm assuming some kind of were-cat? If she shifts to a non-speaking, realistic cat, that would seem to be within the rules. On the other hand, if the cat happens to be large and carniverous and supernaturally difficult to kill and has a weakness for a particular precious metal, wouldn't that be just a Lycan by another name?
The "non-mythological" part would appear to disqualify any dragons. |
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| Masha Eilde |
Posted: Thu May 29, 2008 7:45 pm Post subject: |
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Joined: 14 Jul 2007 Posts: 357
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In Egyptian religion/mythology, Bastet refers to the statuary of cats sacred to the goddess Bast - I have one of 'em tattooed on the small of my back, complete with pretty lotus flowers on either side
In the White Wolf Werewolf RPG, Bastet is the name they gave to shapeshifters who are cat as opposed to wolves. They also have a term for coyote shifters, Nuwisha, and probably several other types of animals.
Hey, they gotta sell book supplements SOMEhow!
Cheers!
-M _________________ Masha's Diary
Masha's Flickr stream |
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| Affrika |
Posted: Thu Jun 05, 2008 3:53 pm Post subject: |
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Joined: 28 Jan 2008 Posts: 58 Location: An Tir
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| Affrika wrote: |
I for one have a Bastet (who thinks she is a Neko) and a dragon (Mokole) in play in Midian. |
Name: Affrika
Race: Bastet
Breed: Swara (ware-cheetah)
[info on who and what they are: http://darkshadows.awardspace.com/shifters/bastet/New_Folder/Tribes/Swaratribe.txt]
Name: Matsuko
Race: Mokolé
The Mokolé are, in principle, "were-alligators, crocodiles, and monitor lizards" though the broader classification of "were-lizards" may be more appropriate. They are the second oldest of the Changing Breeds, and are driven by an intense racial memory of their ancestors, the Dinosaur Kings. Through the practice of Mnesis, the Mokolé are able to tap into this ancestral memory directly, remembering events ranging from the recent past to millions of years ago. Their ancestral memory is also the source of an intense coming-of-age dream-quest that determines their "true shape". Metis children are not found within the Mokolé, for they die before they are born, and become malevolent ghosts known as Innocents. The only Mokolé Stream that does not have a problem with the Ghost Children are the Gumagan. The reason that they do not have a problem with Innocents, is because the mother cooks and eats the dead child, thus reabsorbing its spirit back into herself.
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After that little bit of information about what the races are i play I want to make it clear that both of these characters are based on the WoD system and while i understand that Midian is NOT a WoD sim there are some allowances for playing a loosely based character from said system there.
While there a re cultural and some shape shifting differences both the Bastet and Mokolé are capable of 'human' as well as 'animal' forms (and a few in between). I refrain from using the 'other' forms because it would violate the rules as far as the "humanoid" aspect goes.
Sadly I still have to ask the question... where do -non- canine shifters fall into all of this? Are they limped in with the Lycan race or independents?
not trying to be a trouble maker here i just want to make sure my ass is covered.
 _________________ “The resistance of a woman is not always a proof of her virtue, but more frequently of her experience”
“Men lose more conquests by their own awkwardness than by any virtue in the woman.” |
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| Affrika |
Posted: Thu Jun 05, 2008 3:55 pm Post subject: |
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Joined: 28 Jan 2008 Posts: 58 Location: An Tir
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just a listing of all the 'changing breeds' for a little bit of shits and giggles. I always loved the Fera more than the puppies
The Fera
Though the most widespread, Garou are not the only shapeshifters in the World of Darkness. The Fera (also called the Changing Breeds) is a term used by Garou to refer to other shapechangers. The affiliation of these other beings is not necessarily to Gaia, but by and large this is the case.
In several parts of the world, the Fera gather in groups not unlike the Garou Nation. These regional groups band together in their battles against the Wyrm.
In Asia, the Beast Courts band together to defend the Emerald Mother from the Great Centipede. While they do not always get along, the Hengeyoki know that their cooperation with one another will one day save their homeland from the devastation of the coming Sixth Age.
In Africa the newer Ahadi has risen to defend the Dark Continent from the forces of the Wyrm. Originally a loose alliance of Fera dedicated to the destruction of the tyrant Simba King Black Tooth and his Pride, the Endless Storm the Ahadi has grown to become a confederation of Changing Breeds.
[edit] Ajaba
A long time ago, Gaia saw that no wolves decided to live in Africa, so she created the Ajaba to be the warriors of the earth. These "were-hyenas" could do the same job as the Garou, but were more cat-like so that they could work with the Bastet. However, it did not work out. The Garou, upon discovering the Ajaba (as well as other Fera), slaughtered the other shapechangers quite liberally. In the mid-1980s, the Simba attempted to completely exterminate the hyenas. The widely misunderstood Ajaba are often considered extinct or nearing extinction because of these wars, but the hyena people are very much alive and kicking. These social Fera live in large clans; their society is strictly matriarchal, so Ajaba women are typically more aggressive and outgoing than Ajaba men. Their five forms are similar to the other mammalian shapechangers: homid (human), anthros (near-human), crinos (were-hyena), crocas (dire hyena), and hyaenid (hyena).
[edit] Ananasi
The Ananasi are "were-spiders." Their name is drawn from the West African trickster/god Anansi. Grandchildren to the Weaver and the children of Ananasa, this race of shapeshifters was corrupted and coerced (through the imprisonment of their Queen, Ananasa) by the Wyrm into service for a considerable time. Though Ananasa was eventually freed and many Ananasi renounced the Wyrm, the Weaver did not forgive their lapse in loyalty. The Ananasi differ from the other Changing Breeds in that they do not have Rage, but instead use blood to fuel many of their gifts. The Ananasi are capable of acquiring a number of spider-like abilities such as multiple eyes, multiple limbs, venom, webs, as well as certain psychic abilities. Furthermore, they are the only Changing Breed whose animal form is not a single animal; Ananasi instead have "Crawlerling" form, which is a swarm of spiders. Their other two forms are Lilian and Pithus, a man-spider and a giant spider, respectively.
[edit] Apis
The last known Apis was the Minotaur of Knossos. They were so called after Apis of Egyptian mythology. The Apis' totem was the auroch, or the wild ox, which were similar to today's cattle only as wolves are similar to dogs. They were daytime Fera and were in charge of cultivation and agriculture. They were also known as "The Matchmakers of Gaia" whose job included teaching humans to respect nature. The extinction of the aurochs had nothing to do with the Apis extinction. They were driven to extinction by the Garou during the Wars of Rage, long before the aurochs itself began to decline.
[edit] Bastet
The Bastet (named for the Egyptian deity of the same name) are "were-cats". Servants of Gaia, their society is divided into tribes, but these divisions exist solely along lines of heritage, and are not influenced by auspice. Loners by nature, as a rule they don't form packs. On the rare, and dire, occasions when two or more work together, each member’s individuality is respected within the group. Being very secretive many Bastet are not proud fighters, but mere protectors of their territory. The Nine Tribes of the Bastet now number only eight, with one of their tribes apparently extinct. They are:
* Bagheera: Leopards, this tribe is wise and even-tempered, protecting India and Africa.
* Balam: Jaguars, this tribe is savagely violent, protecting Central and South America.
* Bubasti: Sacred Cats of Ancient Egypt, this tribe is the most secretive and most magically powerful. Their animal kin, a species of cats called "kyphur," are apparently extinct. How they survive without their animal kin is a closely guarded secret.
* Ceilican: White Lions of the Fae, this tribe is generally thought to be extinct, however, among the Bastet, some believe they are rumored to still exist.
* Khan: Tigers, this tribe is the most physically powerful and protects India and Eastern Asia. Many Bastet prefer to think of the Khan as their leaders, rather than the Simba.
* Khara: Saber-toothed cats, this tribe has been extinct since ages long gone -- if indeed it ever existed in the first place. According to Bastet lore, the Khara was the originators of the Entire Bastet line, but this is not a certain truth.
* Pumonca: Cougars, this tribe is highly adaptable and protects South America and the southern and western United States.
* Qualmi: Lynx, this tribe has a strong grasp on practical magic and riddle games, and protects the northern United States and Canada.
* Simba: Lions, this tribe considers itself the royalty of the Nine Tribes, and protects western and southern Africa. (Most Bastet would rather die than acknowledge the Simba as their kings.) Unlike other Bastet, they habitually work together in prides.
* Swara: Cheetahs, this tribe is the most spiritually inclined of the Bastet, and mainly lives in central Africa. They're in frequent battle with the Simba.
[edit] Camazotz
Very little is known about the Camazotz, being one of the Changing Breeds that have been wiped out throughout the history of Gaia's shapeshifters. Called the "Voice of Luna," they were "were-bats" who functioned as messengers, spies, and umbral travellers.
[edit] Corax
The Corax are "were-ravens," and are among the least physically powerful of the Changing breeds. Despite this, they make up for their lack of brute strength with experience, secrets, cunning, and trickery. Unlike many denizens of the World of Darkness, the Corax have shown remarkable resistance to the corruptions of the Wyrm, the machinations of the Weaver and the madness of the Wyld, and reliably work to protect Gaia. They have neither tribes nor auspices, though they do form loose groups tied by a common purpose. In Asia lives a group of Corax called Tengu.
[edit] Grondr
The Grondr were "wereboars." Among the changing breeds, they were appointed to be Gaia’s groomers. Their task was to root out the impurities from the land before they became huge problems.
[edit] Gurahl
The Gurahl are "were-bears," whose duty is as healers, both of tainted or damaged land, and of injured creatures, both body and spirit. They are tied to Gaia to an extent experienced by none of the other Changing Breeds.
[edit] Kitsune
The Kitsune are "were-foxes," individualistic beings driven by insatiable curiosity. While the Bastet hoard ancient secrets and the Corax gather secrets of a more modern nature, the Kitsune are especially curious about magic in all its various forms. Their society is divided into four Paths, or schools, of thought aligned along elemental lines and correspond roughly to the auspices of other Changing Breeds in their functions. Unlike most elemental distinctions, Kitsune paths relate not to the four classic elements, but their combinations. They are:
* Doshi: The path of Lightning (Air + Fire), these Kitsune focus most heavily on magic and the spirit world.
* Eji: The path of Lava (Earth + Fire), these Kitsune are warriors and cavaliers.
* Gukutsushi: The path of Fog (Air + Water), these Kitsune are masters of illusion, the mind, and dreams.
* Kataribe: The path of Clay (Earth + Water), these Kitsune are storytellers and lorekeepers.
[edit] Mokolé
The Mokolé are, in principle, "were-alligators, crocodiles, and monitor lizards" though the broader classification of "were-lizards" may be more appropriate. They are the second oldest of the Changing Breeds, and are driven by an intense racial memory of their ancestors, the Dinosaur Kings. Through the practice of Mnesis, the Mokolé are able to tap into this ancestral memory directly, remembering events ranging from the recent past to millions of years ago. Their ancestral memory is also the source of an intense coming-of-age dream-quest that determines their "true shape". Metis children are not found within the Mokolé, for they die before they are born, and become malevolent ghosts known as Innocents. The only Mokolé Stream that does not have a problem with the Ghost Children are the Gumagan. The reason that they do not have a problem with Innocents, is because the mother cooks and eats the dead child, thus reabsorbing its spirit back into herself.
[edit] Nagah
The Nagah are "were-Snakes" that originated in India. Most of the other changing breeds believe them to be extinct, however the Mokolé and the Hengeyokai are aware of their existence. The Nagah serve as the Judges of Gaia, filling the roles of silent and hidden judges and executioners for the Changing Breeds. They judge the other Changing Breeds by the codes the other Breeds establish for themselves. When in need to use force, they strike from the darkness using their supernaturally potent neurotoxic venom (available in all forms but Balaram, and in Balaram form with the right Gift.) The Nagah never hunt alone, for according to their lore, they were the ones that were responsible for the War of Rage, when Vinata was corrupted by the Wyrm.
[edit] Nuwisha
Of all the Changing Breeds, it is the Nuwisha, or "were-coyotes," who have the strongest tie to the Umbra. They are tricksters, troublemakers, and jesters. Though once loyal to the moon in the same way as the Garou, they apparently perpetuated some prank against Luna so reprehensible that she turned her back on them entirely. As such, Nuwisha all represent the epitome of the Ragabash auspice, having no Rage at all.
[edit] Ratkin
The Ratkin (or "were-rats") were once charged with shepherding humanity's urban masses, culling them quietly by eating their grain and spreading disease. Their role was supplanted during the Impergium and Wars of Rage, a blow they never fully recovered from. With the onset of urban sprawl's explosive growth, however, Ratkin are once again in ascendance. The most brutal and ruthless of Gaia's children, Ratkin are pragmatists (a side effect of living almost entirely within and beneath cities), though they have made peace with the Garou, they still largely distrust them and by-and-large work in isolation from other shapechangers.
[edit] Rokea
The Rokea or "were-sharks" are the unquestioned rulers under the waves. They have only a few Kinfolk among humans, and exist mostly among their bestial relations (a reverse of the Hakken situation). Homid Rokea (those born by a Kudago (kinfolk) and a Rokea) are rare and those who decide to "Swim the Unsea" are hunted without mercy by their kind, which has become a rite of passage among the shark-born Rokea. As a result, theirs is the simplest and most brutal of societies among the Changing Breeds. Rokea see everything in relation to Sea, their Gaia equivalent, who commands them only to survive, and have had little to no contact with Unsea (i.e. dry land) until very recently. Rokea are ageless, they stop ageing once they undergo their first change. Rokea have three auspices (though only Homids use the term), based on their complex interpretation of the sun and lunar cycle in Oversea (the sky). _________________ “The resistance of a woman is not always a proof of her virtue, but more frequently of her experience”
“Men lose more conquests by their own awkwardness than by any virtue in the woman.” |
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| Chandra Meehan |
Posted: Thu Jun 05, 2008 3:59 pm Post subject: |
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Public Moderator
Joined: 30 Mar 2007 Posts: 719 Location: Midian (Cementary - would love to rest in peace, but am not allowed to)
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honestly Affrika that is a question for Jade. as I would understand it, it is very borderline so she should be the one with the final say and authority on the question. I'll check with her as well. _________________
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